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Review: Attack on Titan: Humanity in Chains

Originally released in 2013, in Japan as _Attack on Titan: The Last Wings of Mankind, _this has been a long awaited release for AoT fans. I will stop you now AoT fans and just say that this has to be one of the best fan games ever made, and you should run out and buy a copy as soon as you can. I was shocked. For everyone else who might be interested in the series, and genuinely want to know how the game is, check out the detailed breakdown below.

Attack on Titan: Humanity in Chains
Reviewed: 3DS (Review Copy Received played on New 3DS)
Developer: Spike Chunsoft
Publisher: Atlus Released: May 12, 2015 (NA)/ TBD (EU) (Nintendo 3DS)
MSRP: $39.99/CA$49.99 (Nintendo 3DS)

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Graphics:

This is one of the better looking 3DS games out today at the cost of extreme simplicity. Titan Models are amazing, and varied. It even has a Titan Guide with 187 entries that tracks titans you encounter throughout your play through that contains bits of information on the titan and measurements. The movements and design of the titans are truly horrifying, and consistently unsettling, especially when the player gets snatched out of mid-air from careless movements.

Character models for individual player character are well detailed and when it comes to World Mode, where you play a character of your own making, there are loads of great visual options to choose from. Paired with the many different weapons and upgrades, you have the ability to make a character unique on to you, for any style you are going for.

Now here is where the game has a bit of a draw back. Many missions will require you to collect items around the map that appear as small blue orbs. As the game is focused on the titans and the player characters, these orbs pop in and out existence depending on how far away they are, reflecting a short draw distance. This also happens with any details that are not related to the titans. While this might be irritating to beginning players, it is really a minor issue, and does not reflex the majority of missions.

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Gameplay:

Gameplay is simple, yet hard to master, giving it a good range for all player skill types. Weapons and levels will affect different things to help you along your way in World Mode, but in story mode, missions are relatively easy, so mastery is not something you have to aim for when you start playing the game’s story mode.

Story mode is enjoyable, yet very short. Three to six hours depending on your skill level and how quickly you get used to the 3D maneuver gear. It has many gameplay elements directly related to the show it is based, showing that the developer had done their research, not only into the mechanics of the animated series, but the culture and fandom surrounding it.

World Mode is where you will be spending the majority of your time, playing with up to four other players online, locally, or NPCs you can hire. There are many, many challenges and missions you can take on, earning money, experience, and possibly items found around the maps used to upgrading your weapons and maneuver gear.

There are many different types of unlocks and items to earn in the game. Just massive amounts of things to strive for, that will keep many players coming back to the game over and over, which is never a bad thing when playing a game that has you consistently honing your skills.

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Music and Sound:

Many of the songs and sound effects come directly from the show, which is a really nice touch. They are all well produced and have no issues what so ever. This is to be expected from a game, made and targeted to the massive fan base of the series.*   *

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Story:

For anyone who is not familiar with the story as is, the game does a great job of explaining and detailing series staples; Eren Jaeger, Mikasa Ackermann, Armin Arlelt, Levi, and Sasha Braus. It covers the first and second seasons of the TV show in a way that players who have never seen the show will enjoy and people who have will get to experience in a new way. But it is extremely condensed, which might be disappointing for many who do not realize the bulk of the game is based in World Mode.

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Cohesiveness:

This game hits all the notes in just the right way, but it really had no other choice considering all the elements have been in place for some time, from one of the best made animated series to be released. Gameplay is where everything really comes together and could have broken all the elements to the game if it was done poorly. Luckily, that is not the case and we have a tight package that players can keep going back to for hours of enjoyment.

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