Review: Resident Evil HD Remastered

There have been many HD rereleases since the next gen consoles came out but many have been left wondering if they were really worth it. Many would disagree with the remastering of a game less than two years old, but Resident Evil, the Game Cube remake in this case, certainly seems as a game worthy of a remaster given how old it is, or is it?

Resident Evil HD Remaster
Reviewed: Xbox One(Review Copy Purchased)
Rating: M
Developer: Capcom
Publisher: Capcom
Released: January 20, 2015 (Xbox 360, Xbox One, PS3, PS4, PC)
MSRP: $20.00/€19.99/£15.99(Xbox 360, Xbox One, PS3, PS4, PC)


Details in the graphics are impressive and there were no noticeable graphical glitches. The game has been given a makeover and it shows quite nicely in the main game play, but it is mostly in the surroundings that this can be seen. When it gets to such scenes as water pouring from the mouth of a zombie which has climbed out of the bath, it serves as a reminder that it is a game from 2002 that you are playing. One noticeable difference is when the FMV cut scenes play and they are obviously not in HD which leads to the question of why not? Work had obviously gone into restoring the game so it seems strange that the movie scenes were not.



The familiar control system is still there for those traditionalists who will play this but Capcom decided to incorporate the option of a more modernized one in the form of not having to hold down the A button to run, instead depending on just the analogue sticks and how hard you press them. The problem with this is that it does not go well with the traditional fixed camera angles Resident Evil was known for and more than once you will find that your character will go off in a different direction when the camera angle changes. As this rerelease is based on the GameCube remake of the original, it offers a more hostile atmosphere as zombies sometimes open doors and break through windows to get to you. There were additions also made, such as a large garden area, an underground tomb and other small little rooms and corridors that help add to the exploration.


Music and Sound:

One annoying thing that will be noticed as the characters talk is that the lip sync is off by a few seconds and there are some scenes that this is more than noticeable, it should be noted the cheesy voice acting from the original is replaced with the better GameCube voice acting and lines. The voice acting is good and the sounds of the zombies and other creatures is convincing enough that even though this is an old game, they are still enough to put you on edge when you are not able to see where they are coming from. The music is well done and helps to add to the tension and reminds you that there are not many safe zones in the game.



As this is previously mentioned, this version is based on the GameCube remake, which includes a script overhaul, and it makes the story that much more believable. In addition to this there are added documents that can be read that tell of an environment where something has gone dreadfully wrong and a conspiracy is in the works to cover it up. As there are two different characters to play as, you get to experience two different versions of the story depending who you come across and who survives. A side story is also present which is linked to the new garden area as a small reminder that there have been many victims in this story who’s lives came to a tragic end.



All of the elements work well together except for the new controls, which feel a little out of place because of the fixed camera angles and what direction the player travels. The lip sync is a slight distraction from the otherwise good story but it is only a minor flaw. Graphics and sound complement each other nicely, the only shame being the FMV sequences which are still in original format and are a reminder of the game's age.

Author image
Husband, Father, Life Long Gamer.