In a recent interview with Eurogamer, a Game Designer from Creative Assembly has come out to go against what fans have said about the anti-consumer practice of holding content hostage as a pre-order incentive. This isn't the first time the developer have encountered trouble with their business practices. The state of Total War: Rome 2 was in a bad state for many. Angry Joe made an in depth review for the game if you want to see what was wrong with the game
As you can see, the game was a buggy mess from launch. The game was not polished at all and had troubles from launch. The game had AI issues, and the graphics that were shown from the developer severely under delivered. The problems don't stop there, Total War: Attila had some issues as well. The game had day 1 DLC. This is just some of the problems the series have had.
Now a developer has come out to say he doesn't understand the outrage of pre-order DLC. The developer comes out to say most voices are more negative than positive. Meaning he doesn't even understand why consumers are angry.
Here is some what he to say when it came to the amount of dislikes to the video the developer released:
_**"Rich Aldridge:** It's disheartening, you know. You never like to see there being a negative aspect of the game, but it seems to be something which is becoming, sadly, a more common trend with a number of games. Again, I'd just like to stress that we feel that by adding the additional content that actually the users get a far better game in the long term. And, obviously, it is their decision whether they wish to purchase now or in the future. We leave that open to them."_
_"So is adding Chaos as a pre-order incentive 'cut content'? I think the opposite is true. If we didn't add it to the pre-order, it would have been DLC later on and not in the game at release."_